MZSBZ

About

Tech-driven Generalist with a strong background in 3D content creation and Digital Twins. Skilled in managing cross-functional teams, optimizing workflows with Python, and integrating cutting-edge visualization technologies into enterprise projects.

Currently focused on tools and pipeline development for 3D NFT creation, Gaussian Splatting for site visualizations and Image-to-3D GenAI.

Singapore

zaidsalihin [at] pm.me


Competencies

Project Management & R&D

  • Project Coordination & Vendor Management
  • Workflow Automation & Optimization
  • Stakeholder Communication
  • Product Research & Evaluation

Technical Skills

  • 3D Modeling, Texturing, Rigging & Lighting
  • Python Scripting for Asset Processing & Automation
  • Unity & Unreal Engine Development (Shaders, Gameplay, Integration)
  • Photogrammetry & Gaussian Splatting
  • System Administration & Compute Infrastructure Management

Software

  • 3D & VFX: Maya, Houdini, Blender
  • Texturing & Materials: Substance Painter, Designer
  • Photogrammetry: RealityCapture, Agisoft Metashape
  • Engines & Dev Tools: Unreal Engine, Unity, Python, Git, Colmap, CloudCompare

Work Experience

FEB 2024 - CURRENT

Project Coordinator (Digital Twins) / RnD

YJP Surveyors, Singapore

  • Coordinated cross-team collaboration between YJP Surveyors and Alteredverse, aligning goals and deliverables.
  • Managed vendor and client communications, ensuring seamless project execution.
  • Optimized workflows by developing Python automation tools, reducing manual effort.
  • Supervised on-site LiDAR data acquisition for large-scale Digital Twinning projects.
  • Procured and managed compute infrastructure, including on-premise Windows and Linux Desktops, data storage solutions and firewall policies.
  • Prototyped advanced visualizations using Generative AI and Gaussian Splatting
  • Represented Company at trade events.
MAR 2022 - APR 2023

Senior 3D Artist

Hiverlab, Singapore

  • Led 3D production team in creating high-quality digital assets for enterprise projects.
  • Automated asset optimization workflows, improving processing efficiency.
  • Developed shaders and integrations for Unity-based applications.
FEB 2021 - FEB 2022

3D Generalist

Hiverlab, Singapore

  • Designed and optimized 3D environments for enterprise training and simulation.
  • Integrated photogrammetry into the production pipeline using RealityCapture & Metashape.
  • Implemented Deadline render manager for automated 3D render scheduling.
JAN 2019 - NOV 2019

Research Assistant

Nanyang Technological University, Singapore

  • Developed a digital replica of NTU Yunnan Garden in UE4 with HTC Vive Pro.
  • Created photogrammetry-based assets and interactive elements.
  • Designed gameplay mechanics for VR experiences, including an I-Ching simulator.

Education

2014 - 2018

Bachelor’s Degree, Digital Animation (Honors w/ Merit)

Nanyang Technological University, Singapore

2009 - 2011

Diploma, Digital Media (Animation)

Singapore Polytechnic, Singapore


Misc

2017 - 2017 (6 months)

Exchange Programme (Illustration, Computer Graphics, VFX)

University Of Hertfordshire, United Kingdom


Appendix

Evaluated tools

Simplygon, PiXYZ, RapidCompact, CADExchanger

Familiar file formats

FBX, OBJ, Alembic, USD, GLTF, E57, LAZ

Made with astro.build | © ZaidSalihin