About
Tech-driven Generalist with a strong background in 3D content creation and Digital Twins. Skilled in managing cross-functional teams, optimizing workflows with Python, and integrating cutting-edge visualization technologies into enterprise projects.
Currently focused on tools and pipeline development for 3D NFT creation, Gaussian Splatting for site visualizations and Image-to-3D GenAI.
Singapore
zaidsalihin [at] pm.me
Competencies
Project Management & R&D
- Project Coordination & Vendor Management
- Workflow Automation & Optimization
- Stakeholder Communication
- Product Research & Evaluation
Technical Skills
- 3D Modeling, Texturing, Rigging & Lighting
- Python Scripting for Asset Processing & Automation
- Unity & Unreal Engine Development (Shaders, Gameplay, Integration)
- Photogrammetry & Gaussian Splatting
- System Administration & Compute Infrastructure Management
Software
- 3D & VFX: Maya, Houdini, Blender
- Texturing & Materials: Substance Painter, Designer
- Photogrammetry: RealityCapture, Agisoft Metashape
- Engines & Dev Tools: Unreal Engine, Unity, Python, Git, Colmap, CloudCompare
Work Experience
FEB 2024 - CURRENT
Project Coordinator (Digital Twins) / RnD
YJP Surveyors, Singapore
- Coordinated cross-team collaboration between YJP Surveyors and Alteredverse, aligning goals and deliverables.
- Managed vendor and client communications, ensuring seamless project execution.
- Optimized workflows by developing Python automation tools, reducing manual effort.
- Supervised on-site LiDAR data acquisition for large-scale Digital Twinning projects.
- Procured and managed compute infrastructure, including on-premise Windows and Linux Desktops, data storage solutions and firewall policies.
- Prototyped advanced visualizations using Generative AI and Gaussian Splatting
- Represented Company at trade events.
MAR 2022 - APR 2023
Senior 3D Artist
Hiverlab, Singapore
- Led 3D production team in creating high-quality digital assets for enterprise projects.
- Automated asset optimization workflows, improving processing efficiency.
- Developed shaders and integrations for Unity-based applications.
FEB 2021 - FEB 2022
3D Generalist
Hiverlab, Singapore
- Designed and optimized 3D environments for enterprise training and simulation.
- Integrated photogrammetry into the production pipeline using RealityCapture & Metashape.
- Implemented Deadline render manager for automated 3D render scheduling.
JAN 2019 - NOV 2019
Research Assistant
Nanyang Technological University, Singapore
- Developed a digital replica of NTU Yunnan Garden in UE4 with HTC Vive Pro.
- Created photogrammetry-based assets and interactive elements.
- Designed gameplay mechanics for VR experiences, including an I-Ching simulator.
Education
2014 - 2018
Bachelor’s Degree, Digital Animation (Honors w/ Merit)
Nanyang Technological University, Singapore
2009 - 2011
Diploma, Digital Media (Animation)
Singapore Polytechnic, Singapore
Misc
2017 - 2017 (6 months)
Exchange Programme (Illustration, Computer Graphics, VFX)
University Of Hertfordshire, United Kingdom
Appendix
Evaluated tools
Simplygon, PiXYZ, RapidCompact, CADExchanger
Familiar file formats
FBX, OBJ, Alembic, USD, GLTF, E57, LAZ